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Class AGameInfo

A class representing an Unreal Engine AGameInfo.

Inheritance
object
GenericGameObject
UObject
AActor
AGameInfo
Implements
IGameObject
INotifyPropertyChanged
IActor
IObject
Inherited Members
AActor.CustomProperties
AActor.Location
AActor.Rotation
AActor.GetLocation(TimeSpan, CancellationToken)
AActor.GetRotation(TimeSpan, CancellationToken)
UObject.Name
UObject.LinkedObjectInfo(string)
GenericGameObject.PropertyChanged
GenericGameObject.Info
GenericGameObject.GameState
GenericGameObject.Properties
GenericGameObject.this[string]
GenericGameObject.Equals(object)
GenericGameObject.GetHashCode()
GenericGameObject.ToString()
GenericGameObject.OnGameObjectPropertyChanged(object, PropertyChangedEventArgs)
object.Equals(object, object)
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
Namespace: Microsoft.XboxStudios.GameStateTracker.Unreal
Assembly: GameStateTracker.Unreal.dll
Syntax
[GameClass("GameState")]
[GameProperty(new string[] { "MatchState" })]
public class AGameInfo : AActor, IGameObject, INotifyPropertyChanged, IActor, IObject
Remarks

Initializes a new instance of the AGameInfo class.

Constructors

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AGameInfo(IGameObject)

A class representing an Unreal Engine AGameInfo.

Declaration
public AGameInfo(IGameObject gameObject)
Parameters
Type Name Description
IGameObject gameObject

The game object to encapsulate.

Remarks

Initializes a new instance of the AGameInfo class.

Properties

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MatchState

Gets the match state.

Declaration
public string? MatchState { get; }
Property Value
Type Description
string

Implements

IGameObject
INotifyPropertyChanged
IActor
IObject

Extension Methods

IGameObjectExtensions.ClassName(IGameObject)
IGameObjectExtensions.InfoEquals(IGameObject, IGameObject?)
IGameObjectExtensions.InfoEquals(IGameObject, in ObjectInfo)
IGameObjectExtensions.ObjectName(IGameObject)
IGameObjectExtensions.Matches(IGameObject, IClassManager, in ObjectInfo)
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