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Class APawn

A class representing an Unreal Engine APawn.

Inheritance
object
GenericGameObject
UObject
AActor
APawn
Implements
IGameObject
INotifyPropertyChanged
IActor
IObject
Inherited Members
AActor.CustomProperties
AActor.Location
AActor.Rotation
AActor.GetLocation(TimeSpan, CancellationToken)
AActor.GetRotation(TimeSpan, CancellationToken)
UObject.Name
UObject.LinkedObjectInfo(string)
GenericGameObject.PropertyChanged
GenericGameObject.Info
GenericGameObject.GameState
GenericGameObject.Properties
GenericGameObject.this[string]
GenericGameObject.Equals(object)
GenericGameObject.GetHashCode()
GenericGameObject.ToString()
GenericGameObject.OnGameObjectPropertyChanged(object, PropertyChangedEventArgs)
object.Equals(object, object)
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
Namespace: Microsoft.XboxStudios.GameStateTracker.Unreal
Assembly: GameStateTracker.Unreal.dll
Syntax
[GameClass("Pawn")]
[GameProperty(new string[] { "PlayerState" })]
public class APawn : AActor, IGameObject, INotifyPropertyChanged, IActor, IObject
Remarks

Initializes a new instance of the APawn class.

Constructors

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APawn(IGameObject)

A class representing an Unreal Engine APawn.

Declaration
public APawn(IGameObject gameObject)
Parameters
Type Name Description
IGameObject gameObject

The game object to encapsulate.

Remarks

Initializes a new instance of the APawn class.

Implements

IGameObject
INotifyPropertyChanged
IActor
IObject

Extension Methods

IGameObjectExtensions.ClassName(IGameObject)
IGameObjectExtensions.InfoEquals(IGameObject, IGameObject?)
IGameObjectExtensions.InfoEquals(IGameObject, in ObjectInfo)
IGameObjectExtensions.ObjectName(IGameObject)
IGameObjectExtensions.Matches(IGameObject, IClassManager, in ObjectInfo)
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